Too cool for school?: The effects of gamification in an advanced interdisciplinary course

Gamification is a subject of a great deal of conversations and advocates believe that the familiarity of gaming to the current student population gives it considerable potential to transform teaching and learning. The research literature presents a more ambiguous view and it remains to be seen wheth...

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Bibliographic Details
Main Authors: Laura Cruz, John Penley
Format: Article
Language:English
Published: Indiana University Office of Scholarly Publishing 2014-11-01
Series:Journal of Teaching and Learning with Technology
Subjects:
Online Access:https://scholarworks.iu.edu/journals/index.php/jotlt/article/view/12991