That Dragon, Cancer: Narrative Techniques of the Gameful Experience

This paper explores the emotional relationship between game experience and real experience in That Dragon, Cancer (Numinous Games 2016), a video game about Joel, a 4-year child, and his fight against cancer. The approach of this paper combines game studies and philosophy. The first part introduces...

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Bibliographic Details
Main Authors: Marco Seregni, Francesco Toniolo
Format: Article
Language:English
Published: Università degli Studi di Cagliari 2020-10-01
Series:Critical Hermeneutics
Online Access:https://ojs.unica.it/index.php/ecch/article/view/4327