Reverse-engineering graphical innovation: an introduction to graphical regimes
Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-g...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Ass.ne Culturale Ludica
2013-03-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
Subjects: | |
Online Access: | http://www.gamejournal.it/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes/ |