Reverse-engineering graphical innovation: an introduction to graphical regimes

Technological innovation in the video games industry is a rich area of research that has barely been explored as of yet. Gamers are always clamoring for novelty and a remedy to the oft-decried “sequelitis” that “plagues” the industry, while game publishers and platform holders secretly plan a next-g...

Full description

Bibliographic Details
Main Authors: Dominic Arsenault, Pierre-Marc Côté
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2013-03-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/reverse-engineering-graphical-innovation-an-introduction-to-graphical-regimes/