Improved control of exogenous attention in action video game players

Action video game players have demonstrated a number of attentional advantages over non-players. Here, we propose that many of those benefits might be underpinned by improved control over exogenous (i.e., stimulus-driven) attention. To test this we used an anti-cuing task, in which a sudden-onset cu...

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Bibliographic Details
Main Authors: Matthew S Cain, William ePrinzmetal, Arthur P Shimamura, Ayelet Nina Landau
Format: Article
Language:English
Published: Frontiers Media S.A. 2014-02-01
Series:Frontiers in Psychology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fpsyg.2014.00069/full