The Use of New Learning Technologies in Higher Education Classroom: A Case Study
We have conducted a study with higher level education students, in lecture classes of three Undergraduate Courses and one Professional Higher Technical Course that involved six different subjects with a total of 324 students. In this research the use of Game-Based Learning platform was analysed in o...
Main Authors: | , , , , |
---|---|
Format: | Article |
Language: | English |
Published: |
International Association of Online Engineering (IAOE)
2018-05-01
|
Series: | International Journal of Engineering Pedagogy (iJEP) |
Subjects: | |
Online Access: | http://online-journals.org/index.php/i-jep/article/view/8146 |