The Use of New Learning Technologies in Higher Education Classroom: A Case Study

We have conducted a study with higher level education students, in lecture classes of three Undergraduate Courses and one Professional Higher Technical Course that involved six different subjects with a total of 324 students. In this research the use of Game-Based Learning platform was analysed in o...

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Bibliographic Details
Main Authors: Micaela Dinis Esteves, Angela Pereira, Nuno Veiga, Rui Vasco, Anabela Veiga
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2018-05-01
Series:International Journal of Engineering Pedagogy (iJEP)
Subjects:
Online Access:http://online-journals.org/index.php/i-jep/article/view/8146