Efficient Deep Learning Bot Detection in Games Using Time Windows and Long Short-Term Memory (LSTM)

Bots in video games has been gaining the interest of industry as well as academia as a problem that has been enabled by the recent advances in deep learning and reinforcement learning. In turn several studies have attempted to establish bot detectors in various video games. In this article, we intro...

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Bibliographic Details
Main Authors: Michail Tsikerdekis, Sean Barret, Raleigh Hansen, Matthew Klein, Josh Orritt, Jason Whitmore
Format: Article
Language:English
Published: IEEE 2020-01-01
Series:IEEE Access
Subjects:
bot
Online Access:https://ieeexplore.ieee.org/document/9239256/