Gamification Framework for E-Learning Systems in Higher Education
This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to st...
Main Author: | |
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Format: | Article |
Language: | English |
Published: |
University North
2021-01-01
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Series: | Tehnički Glasnik |
Subjects: | |
Online Access: | https://hrcak.srce.hr/file/375786 |