Gamification Framework for E-Learning Systems in Higher Education

This paper explains the concept of gamification, lists the current models according to which educational e-courses can be designed, and proposes a conceptual eRIOOS model aimed at higher education. The aim of the research as well as the purpose of creating a conceptual model of gamification is to st...

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Bibliographic Details
Main Author: Andrija Bernik
Format: Article
Language:English
Published: University North 2021-01-01
Series:Tehnički Glasnik
Subjects:
Online Access:https://hrcak.srce.hr/file/375786