Online Video Games Adoption: Toward an Online Game Adoption Model

The purpose of this research paper is to explore the factors that influence Saudi users to adopt and use online video games. We developed a theoretical framework based on the Technology Adoption Model (TAM) to examine 6 hypotheses through a survey of 106 video game users. The results indicate that s...

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Bibliographic Details
Main Authors: Mohammed Hokroh, PhD, Gill Green, PhD
Format: Article
Language:English
Published: Ümit Hacıoğlu 2019-07-01
Series:International Journal of Research In Business and Social Science
Subjects:
TAM
Online Access:https://www.ssbfnet.com/ojs/index.php/ijrbs/article/view/268
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spelling doaj-3462541b89b94122a1154fd45b07849c2020-11-25T01:17:14ZengÜmit HacıoğluInternational Journal of Research In Business and Social Science2147-44782019-07-018416317110.20525/ijrbs.v8i4.268268Online Video Games Adoption: Toward an Online Game Adoption ModelMohammed Hokroh, PhD0Gill Green, PhDUniversity of BoltonThe purpose of this research paper is to explore the factors that influence Saudi users to adopt and use online video games. We developed a theoretical framework based on the Technology Adoption Model (TAM) to examine 6 hypotheses through a survey of 106 video game users. The results indicate that social norms, perceived enjoyment, and social interaction play a positive and significant role in influencing the perceived usefulness of online video games for end users. Also, price value, game quality, and internet speed were all factors that influence end-user perceived ease of use of online video games. Both perceived ease of use and perceived usefulness were all of the significant influence on the attitude to use online video games. Furthermore, perceived usefulness and attitude to use online video games influenced the behavioral intention to use online video games which in return influenced the actual use.https://www.ssbfnet.com/ojs/index.php/ijrbs/article/view/268Sytem AdoptionTAMVideo GamesSaudi Arabia
collection DOAJ
language English
format Article
sources DOAJ
author Mohammed Hokroh, PhD
Gill Green, PhD
spellingShingle Mohammed Hokroh, PhD
Gill Green, PhD
Online Video Games Adoption: Toward an Online Game Adoption Model
International Journal of Research In Business and Social Science
Sytem Adoption
TAM
Video Games
Saudi Arabia
author_facet Mohammed Hokroh, PhD
Gill Green, PhD
author_sort Mohammed Hokroh, PhD
title Online Video Games Adoption: Toward an Online Game Adoption Model
title_short Online Video Games Adoption: Toward an Online Game Adoption Model
title_full Online Video Games Adoption: Toward an Online Game Adoption Model
title_fullStr Online Video Games Adoption: Toward an Online Game Adoption Model
title_full_unstemmed Online Video Games Adoption: Toward an Online Game Adoption Model
title_sort online video games adoption: toward an online game adoption model
publisher Ümit Hacıoğlu
series International Journal of Research In Business and Social Science
issn 2147-4478
publishDate 2019-07-01
description The purpose of this research paper is to explore the factors that influence Saudi users to adopt and use online video games. We developed a theoretical framework based on the Technology Adoption Model (TAM) to examine 6 hypotheses through a survey of 106 video game users. The results indicate that social norms, perceived enjoyment, and social interaction play a positive and significant role in influencing the perceived usefulness of online video games for end users. Also, price value, game quality, and internet speed were all factors that influence end-user perceived ease of use of online video games. Both perceived ease of use and perceived usefulness were all of the significant influence on the attitude to use online video games. Furthermore, perceived usefulness and attitude to use online video games influenced the behavioral intention to use online video games which in return influenced the actual use.
topic Sytem Adoption
TAM
Video Games
Saudi Arabia
url https://www.ssbfnet.com/ojs/index.php/ijrbs/article/view/268
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AT gillgreenphd onlinevideogamesadoptiontowardanonlinegameadoptionmodel
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