Engaging children with educational content via Gamification

Abstract Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in educational context, i.e. teaching numeracy at a primary school level. We study the appealing cha...

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Bibliographic Details
Main Authors: Kalpana Nand, Nilufar Baghaei, John Casey, Bashar Barmada, Farhad Mehdipour, Hai-Ning Liang
Format: Article
Language:English
Published: SpringerOpen 2019-07-01
Series:Smart Learning Environments
Subjects:
Online Access:http://link.springer.com/article/10.1186/s40561-019-0085-2