Engaging children with educational content via Gamification
Abstract Gamification is the application of game mechanisms in non-gaming environments with the objective of enhancing user experience. In this paper, we investigate the effectiveness of gamification in educational context, i.e. teaching numeracy at a primary school level. We study the appealing cha...
Main Authors: | Kalpana Nand, Nilufar Baghaei, John Casey, Bashar Barmada, Farhad Mehdipour, Hai-Ning Liang |
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Format: | Article |
Language: | English |
Published: |
SpringerOpen
2019-07-01
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Series: | Smart Learning Environments |
Subjects: | |
Online Access: | http://link.springer.com/article/10.1186/s40561-019-0085-2 |
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