Development and animation of three-dimensional model of a character for a computer game
The article shows the process of creating realistic three-dimensional character in the 3D Max environment: from concept art to development of the skeleton and animation of it. In a third-person game, the main character is constantly in the field of a camera view, often occupies most of the screen wi...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
National Aviation University
2016-07-01
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Series: | теорія та практика дизайну |
Subjects: | |
Online Access: | http://jrnl.nau.edu.ua/index.php/Design/article/view/10539 |