Development and animation of three-dimensional model of a character for a computer game

The article shows the process of creating realistic three-dimensional character in the 3D Max environment: from concept art to development of the skeleton and animation of it. In a third-person game, the main character is constantly in the field of a camera view, often occupies most of the screen wi...

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Bibliographic Details
Main Authors: A. Korneichyk, E. Glibko, M. Maksimova
Format: Article
Language:English
Published: National Aviation University 2016-07-01
Series:теорія та практика дизайну
Subjects:
Online Access:http://jrnl.nau.edu.ua/index.php/Design/article/view/10539