A Mobile Device Based Serious Gaming Approach for Teaching and Learning Java Programming

Most first year computer science students find that learning object-oriented programming is hard. Serious games have ever been used as one approach to handle this problem. But most of them cannot be played with mobile devices. This obviously does not suit the era of mobile computing that intends to...

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Bibliographic Details
Main Authors: Tobias Jordine, Ying Liang, Edmund Ihler
Format: Article
Language:English
Published: International Association of Online Engineering (IAOE) 2015-01-01
Series:International Journal of Interactive Mobile Technologies
Subjects:
Online Access:http://online-journals.org/index.php/i-jim/article/view/4380