Generating believable Gait Patterns for Quadruped Locomotion using Fourier Analysis

In animation attaining a realistic gait pattern for a virtual quadruped character is very time consuming for animator. This research provides a prototype system for creating an initial layer of natural-looking animation to serve as a starting point for an animator. Starting with reference video of a...

Full description

Bibliographic Details
Main Authors: Faiz Muhammad, Zeeshan Bhatti, Imdad Ali Ismaili, Naila Shabir, Sayed Majid Ali Shah
Format: Article
Language:English
Published: University of Sindh 2020-03-01
Series:University of Sindh Journal of Information and Communication Technology
Subjects:
Online Access:https://sujo.usindh.edu.pk/index.php/USJICT/article/view/644