At the threshold into new worlds: Virtual reality game worlds beyond narratives
Virtual and Augmented Reality systems are becoming increasingly popular in our everyday lives. Although these systems are extraordinary examples of the new role played by the human body in digital media ecologies much of the academic scholarship conducted in this area tends to interpret such phenome...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Amsterdam University Press
2019-01-01
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Series: | NECSUS : European journal of media studies |
Online Access: | https://necsus-ejms.org/at-the-threshold-into-new-worlds-virtual-reality-game-worlds-beyond-narratives/ |