Contests for Meaning: Ableist Rhetoric in Video Games Backlash Culture
An increasing number of video games focus on empathetic identification across difference. Since the mid-2000s, games that encourage catharsis and immersive engagement with trauma range from the personal as in That Dragon, Cancer (2014), in which players experience what it is like to parent a termina...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
The Ohio State University Libraries
2018-12-01
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Series: | Disability Studies Quarterly |
Subjects: | |
Online Access: | http://dsq-sds.org/article/view/5991 |