Contests for Meaning: Ableist Rhetoric in Video Games Backlash Culture

An increasing number of video games focus on empathetic identification across difference. Since the mid-2000s, games that encourage catharsis and immersive engagement with trauma range from the personal as in That Dragon, Cancer (2014), in which players experience what it is like to parent a termina...

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Bibliographic Details
Main Authors: Hayley R. Crooks, Shoshana Magnet
Format: Article
Language:English
Published: The Ohio State University Libraries 2018-12-01
Series:Disability Studies Quarterly
Subjects:
Online Access:http://dsq-sds.org/article/view/5991