Leaderboard Positions and Stress—Experimental Investigations into an Element of Gamification

Gamification, i.e., the use of game elements in non-game contexts, aims to increase peoples’ motivation and productivity in professional settings. While previous work has shown both positive as well as negative effects of gamification, there have been barely any studies so far that investigate the i...

Full description

Bibliographic Details
Main Authors: Marc Schlömmer, Teresa Spieß, Stephan Schlögl
Format: Article
Language:English
Published: MDPI AG 2021-06-01
Series:Sustainability
Subjects:
Online Access:https://www.mdpi.com/2071-1050/13/12/6608