Exploring the Educational Effectiveness of Culturally-enhanced Serious Game in Education

The main objective of this study is to explore the efficiency of utilizing a culturally - enhanced serious game in education particularly in Information Technology course. To attain this objective, the academic achievement of 61 participants was measured by using quantitative Quasi- Experimental res...

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Bibliographic Details
Main Authors: Mohd Ariffin Mazeyanti, Wan Ahmad Wan Fatimah, Sulaiman Suziah
Format: Article
Language:English
Published: EDP Sciences 2017-01-01
Series:SHS Web of Conferences
Online Access:https://doi.org/10.1051/shsconf/20173300007