Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies

In this paper, we present the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development. We identify a number of pedagogical moves teachers made to support 21st century learning through communication and...

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Bibliographic Details
Main Authors: Cristyne Hébert, Jennifer Jenson
Format: Article
Language:English
Published: The Canadian Network for Innovation in Education (CNIE) 2021-05-01
Series:Canadian Journal of Learning and Technology
Subjects:
Online Access:http://www.cjlt.ca/index.php/cjlt/article/view/27990