Teaching with Sandbox Games: Minecraft, Game-Based Learning, and 21st Century Competencies
In this paper, we present the findings of a research study, working with 12 educators in a large urban school board in Ontario using Minecraft for 21st century competency development. We identify a number of pedagogical moves teachers made to support 21st century learning through communication and...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
The Canadian Network for Innovation in Education (CNIE)
2021-05-01
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Series: | Canadian Journal of Learning and Technology |
Subjects: | |
Online Access: | http://www.cjlt.ca/index.php/cjlt/article/view/27990 |