Playing by the rules: co-designing interactive installations with pupils

During the last couple of decades our perception of what constitutes a good learning environment has changed. Thanks to the use of technology, education is evolving from a passive model towards a more productive model, where students generate knowledge, teach each other, and collaborate on activitie...

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Main Authors: Massimo Deriu, Selene Uras, Gian Maria Simbula, Daniele Ardu, Gavino Paddeu
Format: Article
Language:English
Published: Scuola IaD 2013-11-01
Series:Interaction Design and Architecture(s)
Subjects:
Online Access:http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/18_3.pdf
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spelling doaj-446ba47756d5443bbb973149a55223522020-11-24T21:13:41ZengScuola IaDInteraction Design and Architecture(s)1826-97452283-29982013-11-01184053Playing by the rules: co-designing interactive installations with pupilsMassimo DeriuSelene UrasGian Maria SimbulaDaniele ArduGavino PaddeuDuring the last couple of decades our perception of what constitutes a good learning environment has changed. Thanks to the use of technology, education is evolving from a passive model towards a more productive model, where students generate knowledge, teach each other, and collaborate on activities that make learning fun and interesting. In some previous works we have adopted this attitude: creating interactive installations thought for learning in an amusing way. Design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments, a further step consists in co-design: students directly involved in designing with researchers. This paper provides some comments on the evaluation of the learning experience using two interactive installations promoting eco-friendly behaviours, and describe our experience in codesigning with pupils. We also report the ethnographic research performed underlining the weaknesses and the strengths, the difficulties and findings during the whole work.http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/18_3.pdfUser Experience DesignInteraction DesignLearningInteractive Installationco-design
collection DOAJ
language English
format Article
sources DOAJ
author Massimo Deriu
Selene Uras
Gian Maria Simbula
Daniele Ardu
Gavino Paddeu
spellingShingle Massimo Deriu
Selene Uras
Gian Maria Simbula
Daniele Ardu
Gavino Paddeu
Playing by the rules: co-designing interactive installations with pupils
Interaction Design and Architecture(s)
User Experience Design
Interaction Design
Learning
Interactive Installation
co-design
author_facet Massimo Deriu
Selene Uras
Gian Maria Simbula
Daniele Ardu
Gavino Paddeu
author_sort Massimo Deriu
title Playing by the rules: co-designing interactive installations with pupils
title_short Playing by the rules: co-designing interactive installations with pupils
title_full Playing by the rules: co-designing interactive installations with pupils
title_fullStr Playing by the rules: co-designing interactive installations with pupils
title_full_unstemmed Playing by the rules: co-designing interactive installations with pupils
title_sort playing by the rules: co-designing interactive installations with pupils
publisher Scuola IaD
series Interaction Design and Architecture(s)
issn 1826-9745
2283-2998
publishDate 2013-11-01
description During the last couple of decades our perception of what constitutes a good learning environment has changed. Thanks to the use of technology, education is evolving from a passive model towards a more productive model, where students generate knowledge, teach each other, and collaborate on activities that make learning fun and interesting. In some previous works we have adopted this attitude: creating interactive installations thought for learning in an amusing way. Design-based research has demonstrated its potential as a methodology suitable to both research and design of technology-enhanced learning environments, a further step consists in co-design: students directly involved in designing with researchers. This paper provides some comments on the evaluation of the learning experience using two interactive installations promoting eco-friendly behaviours, and describe our experience in codesigning with pupils. We also report the ethnographic research performed underlining the weaknesses and the strengths, the difficulties and findings during the whole work.
topic User Experience Design
Interaction Design
Learning
Interactive Installation
co-design
url http://www.mifav.uniroma2.it/inevent/events/idea2010/doc/18_3.pdf
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AT danieleardu playingbytherulescodesigninginteractiveinstallationswithpupils
AT gavinopaddeu playingbytherulescodesigninginteractiveinstallationswithpupils
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