Motion in Augmented Reality Games: An Engine for Creating Plausible Physical Interactions in Augmented Reality Games

The next generation of Augmented Reality (AR) games will require real and virtual objects to coexist in motion in immersive game environments. This will require the illusion that real and virtual objects interact physically together in a plausible way. The Motion in Augmented Reality Games (MARG) en...

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Bibliographic Details
Main Authors: Brian Mac Namee, David Beaney, Qingqing Dong
Format: Article
Language:English
Published: Hindawi Limited 2010-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2010/979235