A cache-friendly sampling strategy for texture-based volume rendering on GPU

The texture-based volume rendering is a memory-intensive algorithm. Its performance relies heavily on the performance of the texture cache. However, most existing texture-based volume rendering methods blindly map computational resources to texture memory and result in incoherent memory access patte...

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Bibliographic Details
Main Authors: Junpeng Wang, Fei Yang, Yong Cao
Format: Article
Language:English
Published: Elsevier 2017-06-01
Series:Visual Informatics
Subjects:
GPU
Online Access:http://www.sciencedirect.com/science/article/pii/S2468502X1730027X