PERANCANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS MOBILE MENGGUNAKAN ALGORITMA FISHER-YATES DAN FLOOD FILL
Information technology is currently increasingly developing, especially on smartphone devices. The reason various users use smartphone devices is their practical size and of course their portability. Smartphone devices can also be a learning medium in the form of games or games, one of which is game...
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Format: | Article |
Language: | Indonesian |
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Universitas Lambung Mangkurat
2021-02-01
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Series: | KLIK: Kumpulan jurnaL Ilmu Komputer |
Online Access: | http://klik.ulm.ac.id/index.php/klik/article/view/353 |