PERANCANGAN GAME EDUKASI SEBAGAI MEDIA PEMBELAJARAN BERBASIS MOBILE MENGGUNAKAN ALGORITMA FISHER-YATES DAN FLOOD FILL

Information technology is currently increasingly developing, especially on smartphone devices. The reason various users use smartphone devices is their practical size and of course their portability. Smartphone devices can also be a learning medium in the form of games or games, one of which is game...

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Bibliographic Details
Main Author: Rifky Syaifulloh
Format: Article
Language:Indonesian
Published: Universitas Lambung Mangkurat 2021-02-01
Series:KLIK: Kumpulan jurnaL Ilmu Komputer
Online Access:http://klik.ulm.ac.id/index.php/klik/article/view/353