Protocol: Gamify a Subject without Advanced Technology

In recent years, academic work around the application of teaching gamification techniques, has undergone a growing evolution, being the common denominator of all of them, the use of advanced technology for its implementation. However, it is considered that the key to the implementation of a gamified...

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Bibliographic Details
Main Authors: Cristina García Magro, María Luz Martín Peña, Eloísa Díaz Garrido
Format: Article
Language:English
Published: Universidad Politécnica de Valencia 2019-12-01
Series:WPOM : Working Papers on Operations Management
Subjects:
Online Access:https://polipapers.upv.es/index.php/WPOM/article/view/12662