Exergames for the corporate wellness program in Singapore: An investigation of employees’ acceptance via watching Kinect video

Objective This study aimed to explore the acceptance of exergames in a work environment and investigate influencing factors through examining a conceptual model. Methods After viewing a short video on playing exergames, sixty recruited working adults scored items associated with perceived usefulness...

Full description

Bibliographic Details
Main Authors: Jinhui Li, Yin-Leng Theng, Wei Lun Cheong, Yi Fei Hoo, My Dung Ngo
Format: Article
Language:English
Published: SAGE Publishing 2016-06-01
Series:Digital Health
Online Access:https://doi.org/10.1177/2055207616654578