Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature

This paper inquires whether video games, as cultural artefacts stemming from the digital environment, can be interpreted from the angle of transnational literature. As such, two main hypotheses are reviewed: first, that video games are transnational in content, recycling in a syncretic manner the th...

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Main Authors: Diana Melnic, Vlad Melnic
Format: Article
Language:English
Published: Babes-Bolyai University, Cluj-Napoca 2017-07-01
Series:Metacritic Journal for Comparative Studies and Theory
Subjects:
Online Access:http://www.metacriticjournal.com/article/68/playing-without-borders-video-games-as-the-digital-expression-of-transnational-literature
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spelling doaj-4fb06362b75e4724810b64b1e437e4802020-11-24T23:47:16ZengBabes-Bolyai University, Cluj-NapocaMetacritic Journal for Comparative Studies and Theory2457-88272457-88272017-07-0131759210.24193/mjcst.2017.3.05Playing With(out) Borders: Video Games as the Digital Expression of Transnational LiteratureDiana Melnic0Vlad Melnic1Babeș-Bolyai UniversityBabeș-Bolyai UniversityThis paper inquires whether video games, as cultural artefacts stemming from the digital environment, can be interpreted from the angle of transnational literature. As such, two main hypotheses are reviewed: first, that video games are transnational in content, recycling in a syncretic manner the themes and archetypes that were once rooted in local, nationalized mythologies, but that are now decontextualized and revaluated in a transnational narrative space; and secondly, that video games create transnational communities with specific social morphologies, where both authors and readers can each become the immigrant who plays without (outside of) national borders. The conclusions that we may draw hereof do not concern game studies alone. Indeed, they may very well lead us to believe that in video games, transnational literature can and does find its most accomplished expression – a literature that not only places itself between national borders, but that also transcends these borders altogether.http://www.metacriticjournal.com/article/68/playing-without-borders-video-games-as-the-digital-expression-of-transnational-literaturetransnational video gameshybrid mythologiestransnational narrative spacestransnational online communitiesgame studiesgame philology
collection DOAJ
language English
format Article
sources DOAJ
author Diana Melnic
Vlad Melnic
spellingShingle Diana Melnic
Vlad Melnic
Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
Metacritic Journal for Comparative Studies and Theory
transnational video games
hybrid mythologies
transnational narrative spaces
transnational online communities
game studies
game philology
author_facet Diana Melnic
Vlad Melnic
author_sort Diana Melnic
title Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
title_short Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
title_full Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
title_fullStr Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
title_full_unstemmed Playing With(out) Borders: Video Games as the Digital Expression of Transnational Literature
title_sort playing with(out) borders: video games as the digital expression of transnational literature
publisher Babes-Bolyai University, Cluj-Napoca
series Metacritic Journal for Comparative Studies and Theory
issn 2457-8827
2457-8827
publishDate 2017-07-01
description This paper inquires whether video games, as cultural artefacts stemming from the digital environment, can be interpreted from the angle of transnational literature. As such, two main hypotheses are reviewed: first, that video games are transnational in content, recycling in a syncretic manner the themes and archetypes that were once rooted in local, nationalized mythologies, but that are now decontextualized and revaluated in a transnational narrative space; and secondly, that video games create transnational communities with specific social morphologies, where both authors and readers can each become the immigrant who plays without (outside of) national borders. The conclusions that we may draw hereof do not concern game studies alone. Indeed, they may very well lead us to believe that in video games, transnational literature can and does find its most accomplished expression – a literature that not only places itself between national borders, but that also transcends these borders altogether.
topic transnational video games
hybrid mythologies
transnational narrative spaces
transnational online communities
game studies
game philology
url http://www.metacriticjournal.com/article/68/playing-without-borders-video-games-as-the-digital-expression-of-transnational-literature
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