Scale of satisfaction for use of active videogames among students
Videogames have become increasingly versatile, evolving in their versions, and in addition to a wide variety of models, the latest include an interactive component to users. However, little is known about the factors that most satisfy users regarding the use of active videogames as well as whether t...
Main Authors: | , |
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Format: | Article |
Language: | Portuguese |
Published: |
Universidade Estadual do Oeste do Paraná
2015-12-01
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Series: | Caderno de Educação Física e Esporte |
Subjects: | |
Online Access: | http://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/10973 |