Scale of satisfaction for use of active videogames among students

Videogames have become increasingly versatile, evolving in their versions, and in addition to a wide variety of models, the latest include an interactive component to users. However, little is known about the factors that most satisfy users regarding the use of active videogames as well as whether t...

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Bibliographic Details
Main Authors: Taynara Lais Pereira Cezario, Catiana Leila Possamai Romanzini
Format: Article
Language:Portuguese
Published: Universidade Estadual do Oeste do Paraná 2015-12-01
Series:Caderno de Educação Física e Esporte
Subjects:
Online Access:http://e-revista.unioeste.br/index.php/cadernoedfisica/article/view/10973