Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect

Virtual Reality (VR) is a well-known concept and has been proven to be beneficial in various areas. However, several disadvantages inherent in VR prevent its broad deployment in the educational arena. These limitations include non-realistic representation, lack of customizability and flexibility, fi...

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Bibliographic Details
Main Authors: Mingshao Zhang, Zhou Zhang, Yizhe Chang, El-Sayed Aziz, Sven Esche, Constantin Chassapis
Format: Article
Language:English
Published: Kassel University Press 2018-01-01
Series:International Journal of Emerging Technologies in Learning (iJET)
Subjects:
Online Access:https://online-journals.org/index.php/i-jet/article/view/7773