Recent Developments in Game-Based Virtual Reality Educational Laboratories Using the Microsoft Kinect
Virtual Reality (VR) is a well-known concept and has been proven to be beneficial in various areas. However, several disadvantages inherent in VR prevent its broad deployment in the educational arena. These limitations include non-realistic representation, lack of customizability and flexibility, fi...
Main Authors: | Mingshao Zhang, Zhou Zhang, Yizhe Chang, El-Sayed Aziz, Sven Esche, Constantin Chassapis |
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Format: | Article |
Language: | English |
Published: |
Kassel University Press
2018-01-01
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Series: | International Journal of Emerging Technologies in Learning (iJET) |
Subjects: | |
Online Access: | https://online-journals.org/index.php/i-jet/article/view/7773 |
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