Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values

The paper suggests a method of obtaining an approximate solution of the infinite noncooperative game on the unit hypercube. The method is based on sampling uniformly the players’ payoff functions with the constant step along each of the hypercube dimensions. The author states the conditions for a su...

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Main Author: Romanuke Vadim
Format: Article
Language:English
Published: Sciendo 2015-07-01
Series:Electrical, Control and Communication Engineering
Subjects:
Online Access:https://doi.org/10.1515/ecce-2015-0002
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spelling doaj-5200f8e3b95e43aba9c7c25bc6b50b5b2021-09-05T20:44:46ZengSciendoElectrical, Control and Communication Engineering 2255-91592015-07-0181131910.1515/ecce-2015-0002ecce-2015-0002Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff ValuesRomanuke Vadim0Khmelnitskiy National UniversityThe paper suggests a method of obtaining an approximate solution of the infinite noncooperative game on the unit hypercube. The method is based on sampling uniformly the players’ payoff functions with the constant step along each of the hypercube dimensions. The author states the conditions for a sufficiently accurate sampling and suggests the method of reshaping the multidimensional matrix of the player’s payoff values, being the former player’s payoff function before its sampling, into a matrix with minimally possible number of dimensions, where also maintenance of one-to-one indexing has been provided. Requirements for finite NE-strategy from NE (Nash equilibrium) solution of the finite game as the initial infinite game approximation are given as definitions of the approximate solution consistency. The approximate solution consistency ensures its relative independence upon the sampling step within its minimal neighborhood or the minimally decreased sampling step. The ultimate reshaping of multidimensional matrices of players’ payoff values to the minimal number of dimensions, being equal to the number of players, stimulates shortened computations.https://doi.org/10.1515/ecce-2015-0002systems, man, and cyberneticsdecision theorycomputational efficiencymathematical model
collection DOAJ
language English
format Article
sources DOAJ
author Romanuke Vadim
spellingShingle Romanuke Vadim
Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
Electrical, Control and Communication Engineering
systems, man, and cybernetics
decision theory
computational efficiency
mathematical model
author_facet Romanuke Vadim
author_sort Romanuke Vadim
title Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
title_short Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
title_full Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
title_fullStr Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
title_full_unstemmed Uniform Sampling of the Infinite Noncooperative Game on Unit Hypercube and Reshaping Ultimately Multidimensional Matrices of Player’s Payoff Values
title_sort uniform sampling of the infinite noncooperative game on unit hypercube and reshaping ultimately multidimensional matrices of player’s payoff values
publisher Sciendo
series Electrical, Control and Communication Engineering
issn 2255-9159
publishDate 2015-07-01
description The paper suggests a method of obtaining an approximate solution of the infinite noncooperative game on the unit hypercube. The method is based on sampling uniformly the players’ payoff functions with the constant step along each of the hypercube dimensions. The author states the conditions for a sufficiently accurate sampling and suggests the method of reshaping the multidimensional matrix of the player’s payoff values, being the former player’s payoff function before its sampling, into a matrix with minimally possible number of dimensions, where also maintenance of one-to-one indexing has been provided. Requirements for finite NE-strategy from NE (Nash equilibrium) solution of the finite game as the initial infinite game approximation are given as definitions of the approximate solution consistency. The approximate solution consistency ensures its relative independence upon the sampling step within its minimal neighborhood or the minimally decreased sampling step. The ultimate reshaping of multidimensional matrices of players’ payoff values to the minimal number of dimensions, being equal to the number of players, stimulates shortened computations.
topic systems, man, and cybernetics
decision theory
computational efficiency
mathematical model
url https://doi.org/10.1515/ecce-2015-0002
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