Gamification as an approach to improve resilience and reduce attrition in mobile mental health interventions: A randomized controlled trial.

Forty percent of all general-practitioner appointments are related to mental illness, although less than 35% of individuals have access to therapy and psychological care, indicating a pressing need for accessible and affordable therapy tools. The ubiquity of smartphones offers a delivery platform fo...

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Bibliographic Details
Main Authors: Silja Litvin, Rob Saunders, Markus A Maier, Stefan Lüttke
Format: Article
Language:English
Published: Public Library of Science (PLoS) 2020-01-01
Series:PLoS ONE
Online Access:https://doi.org/10.1371/journal.pone.0237220