Being a kid again: Playing Pokémon Go contributes to wellbeing through nostalgia

This research investigates the augmented-reality smartphone game Pokémon Go and proposes that nostalgia is one particular reason for the game’s popularity and success. We propose that nostalgia acts as both a precursor to individuals’ desire to play the game, and a variable that predicts entertainme...

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Bibliographic Details
Main Authors: Tim Wulf, Matthew Baldwin
Format: Article
Language:deu
Published: Nomos Verlagsgesellschaft mbH & Co. KG 2020-06-01
Series:Studies in Communication, Media
Online Access:https://www.nomos-elibrary.de/10.5771/2192-4007-2020-2-241