Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course

In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students...

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Main Authors: Tuukka M. TAKALA, Lauri MALMI, Roberto PUGLIESE, Tapio TAKALA
Format: Article
Language:English
Published: Vilnius University 2016-10-01
Series:Informatics in Education
Subjects:
Online Access:http://www.mii.lt/informatics_in_education/htm/infedu.2016.15.htm
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spelling doaj-5ea7ba86dab645ffa1989b2c6f9f41a62021-01-02T05:52:18ZengVilnius UniversityInformatics in Education1648-58311648-58312016-10-0115228731710.15388/infedu.2016.15 Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone CourseTuukka M. TAKALA0Lauri MALMI1Roberto PUGLIESE2Tapio TAKALA3Department of Computer Science, Aalto University, FinlandDepartment of Computer Science, Aalto University, FinlandDepartment of Computer Science, Aalto University, FinlandDepartment of Computer Science, Aalto University, FinlandIn this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications created by them, and their development experiences. The results suggest that our gradual improvements on the course and the utilized software paid off, as the latest of the compared course iterations produced the best feedback and the highest quality VR applications. Our learning assessment analysis reveals that our course is effective in teaching VR application development and having students meet their personal learning goals. We also bring forward our RUIS toolkit that was used in the course with success, and present evidence on how better software toolkits can affect the development experience and allow students to create more impressive applications. Finally we share the lessons learned during five years of teaching the course, introducing several practical considerations for VR course organizers regarding pedagogics, software, and hardware. http://www.mii.lt/informatics_in_education/htm/infedu.2016.15.htmvirtual reality3D user interfaceproject coursecomputer science educationsoftware toolkit
collection DOAJ
language English
format Article
sources DOAJ
author Tuukka M. TAKALA
Lauri MALMI
Roberto PUGLIESE
Tapio TAKALA
spellingShingle Tuukka M. TAKALA
Lauri MALMI
Roberto PUGLIESE
Tapio TAKALA
Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
Informatics in Education
virtual reality
3D user interface
project course
computer science education
software toolkit
author_facet Tuukka M. TAKALA
Lauri MALMI
Roberto PUGLIESE
Tapio TAKALA
author_sort Tuukka M. TAKALA
title Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
title_short Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
title_full Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
title_fullStr Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
title_full_unstemmed Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
title_sort empowering students to create better virtual reality applications: a longitudinal study of a vr capstone course
publisher Vilnius University
series Informatics in Education
issn 1648-5831
1648-5831
publishDate 2016-10-01
description In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students' evaluation of the course, the applications created by them, and their development experiences. The results suggest that our gradual improvements on the course and the utilized software paid off, as the latest of the compared course iterations produced the best feedback and the highest quality VR applications. Our learning assessment analysis reveals that our course is effective in teaching VR application development and having students meet their personal learning goals. We also bring forward our RUIS toolkit that was used in the course with success, and present evidence on how better software toolkits can affect the development experience and allow students to create more impressive applications. Finally we share the lessons learned during five years of teaching the course, introducing several practical considerations for VR course organizers regarding pedagogics, software, and hardware.
topic virtual reality
3D user interface
project course
computer science education
software toolkit
url http://www.mii.lt/informatics_in_education/htm/infedu.2016.15.htm
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