Empowering Students to Create Better Virtual Reality Applications: A Longitudinal Study of a VR Capstone Course
In this paper we present our experiences of teaching an annually organized virtual reality (VR) capstone course. We review three iterations of the course, during which a total of 45 students completed the course and 16 VR applications were implemented. Our comparative analysis describes the students...
Main Authors: | Tuukka M. TAKALA, Lauri MALMI, Roberto PUGLIESE, Tapio TAKALA |
---|---|
Format: | Article |
Language: | English |
Published: |
Vilnius University
2016-10-01
|
Series: | Informatics in Education |
Subjects: | |
Online Access: | http://www.mii.lt/informatics_in_education/htm/infedu.2016.15.htm |
Similar Items
-
Creating augmented reality authoring tools informed by designer workflow and goals
by: Coleman, Maribeth Gandy
Published: (2013) -
A Review of Gamification in Virtual Reality (VR) Sport
by: Nurshamine Nor, et al.
Published: (2020-02-01) -
ARETT: Augmented Reality Eye Tracking Toolkit for Head Mounted Displays
by: Sebastian Kapp, et al.
Published: (2021-03-01) -
The Mixed Reality Toolkit as the Next Step in the Mass Customization Co-Design Experience
by: Frances Turner, et al.
Published: (2019-06-01) -
The mixed reality toolkit as the next step in the mass customization co-design experience
by: Turner, F., et al.
Published: (2019)