Load Balancing of Peer-to-Peer MMORPG Systems with Hierarchical Area-of-Interest Management
This paper studies the load balancing problem in distributed systems designed for massively multiplayer online role-playing games (MMORPGs). More concretely, we consider a distributed system of master- worker type in which each worker is associated with a particular region in the game field, and pro...
Main Author: | Satoshi Fujita |
---|---|
Format: | Article |
Language: | English |
Published: |
Atlantis Press
2015-08-01
|
Series: | International Journal of Networked and Distributed Computing (IJNDC) |
Subjects: | |
Online Access: | https://www.atlantis-press.com/article/25024.pdf |
Similar Items
-
Sociala relations som skapas i Mmorpg-spel.
by: Södertun, Markus, et al.
Published: (2012) -
Game E-Learning Code Master Dengan Konsep Mmorpg Menggunakan Adobe Flex 3
by: Fredy Purnomo, et al.
Published: (2010-12-01) -
MMORPGS: retóricas sobre os novos mundos
by: Fabiano Alves Onça
Published: (2007) -
MMORPGS: retóricas sobre os novos mundos
by: Onça, Fabiano Alves
Published: (2007) -
GTFO!! - Positioning as interaction strategy in MMORPG communication
by: Birgit Swoboda
Published: (2015-06-01)