An Online-Based Edu-Escape Room: A Comparison Study of a Multidimensional Domain of PSTs with Flipped Sustainability-STEM Contents

<b> </b>The use of active and flipped methodologies has increased in recent years. Here, gamification uses typical elements of a game in different contexts, including that of education. Specifically, Escape Room games used as educational tools have potential for teaching–learning, and th...

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Bibliographic Details
Main Authors: Félix Yllana-Prieto, Jin Su Jeong, David González-Gómez
Format: Article
Language:English
Published: MDPI AG 2021-01-01
Series:Sustainability
Subjects:
PST
Online Access:https://www.mdpi.com/2071-1050/13/3/1032