Synchronous Remote Rendering for VR

Remote rendering for VR is a technology that enables high-quality VR on low-powered devices. This is realized by offloading heavy computation and rendering to high-powered servers that stream VR as video to the clients. This article focuses on one specific issue in remote rendering when imperfect fr...

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Bibliographic Details
Main Authors: Viktor Kelkkanen, Markus Fiedler, David Lindero
Format: Article
Language:English
Published: Hindawi Limited 2021-01-01
Series:International Journal of Computer Games Technology
Online Access:http://dx.doi.org/10.1155/2021/6676644