Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation
Abstract Background In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes...
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Format: | Article |
Language: | English |
Published: |
BMC
2018-11-01
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Series: | Journal of NeuroEngineering and Rehabilitation |
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Online Access: | http://link.springer.com/article/10.1186/s12984-018-0461-0 |