Virtual reality experiences, embodiment, videogames and their dimensions in neurorehabilitation

Abstract Background In the context of stroke rehabilitation, new training approaches mediated by virtual reality and videogames are usually discussed and evaluated together in reviews and meta-analyses. This represents a serious confounding factor that is leading to misleading, inconclusive outcomes...

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Bibliographic Details
Main Author: Daniel Perez-Marcos
Format: Article
Language:English
Published: BMC 2018-11-01
Series:Journal of NeuroEngineering and Rehabilitation
Subjects:
Online Access:http://link.springer.com/article/10.1186/s12984-018-0461-0