Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study

BackgroundA learning task recurrently perceived as easy (or hard) may cause poor learning results. Gamer data such as errors, attempts, or time to finish a challenge are widely used to estimate the perceived difficulty level. In other contexts, pupillometry is widely used to...

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Bibliographic Details
Main Authors: Mitre-Hernandez, Hugo, Covarrubias Carrillo, Roberto, Lara-Alvarez, Carlos
Format: Article
Language:English
Published: JMIR Publications 2021-01-01
Series:JMIR Serious Games
Online Access:http://games.jmir.org/2021/1/e21620/