Pupillary Responses for Cognitive Load Measurement to Classify Difficulty Levels in an Educational Video Game: Empirical Study
BackgroundA learning task recurrently perceived as easy (or hard) may cause poor learning results. Gamer data such as errors, attempts, or time to finish a challenge are widely used to estimate the perceived difficulty level. In other contexts, pupillometry is widely used to...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
JMIR Publications
2021-01-01
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Series: | JMIR Serious Games |
Online Access: | http://games.jmir.org/2021/1/e21620/ |