Learning English Vocabulary via Computer Gaming

Due to the COVID-19 pandemic, educators have opted for online discussions and classes in which the teaching and learning sessions occur beyond the classroom environment. As various forms of technology such as gaming can be potentially used as platforms for online teaching and learning, the study ai...

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Bibliographic Details
Main Authors: Ng Lee-Luan, Rino Shafierul Azizie Shahrir Raghbir
Format: Article
Language:English
Published: Universiti Malaysia Sarawak 2021-06-01
Series:Issues in Language Studies
Subjects:
Online Access:https://publisher.unimas.my/ojs/index.php/ILS/article/view/2708