Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction
The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The...
Main Authors: | , , , , |
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Format: | Article |
Language: | English |
Published: |
Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata
2013-10-01
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Series: | Journal of Computer Science and Technology |
Subjects: | |
Online Access: | https://journal.info.unlp.edu.ar/JCST/article/view/617 |