Model and implementation of body movement recognition using Support Vector Machines and Finite State Machines with cartesian coordinates input for gesture-based interaction

The growth in the use of gesture-based interaction in video games has highlighted the potential for the use of such interaction method for a wide range of applications. This paper presents the implementation of an enhanced model for gesture recognition as input method for software applications. The...

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Bibliographic Details
Main Authors: Raphael W. de Bettio, André H. C. Silva, Tales Heimfarth, André P. Freire, Alex G. C. de Sá
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2013-10-01
Series:Journal of Computer Science and Technology
Subjects:
svm
fsm
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/617