Role Playing Game (RPG) on nursing undergraduate course: educational potentials
The objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of d...
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Universidade Federal de Goias
2016-12-01
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doaj-7c346e5fb5f247d28eb76fb1e5ed1bed2021-07-02T02:39:25ZengUniversidade Federal de GoiasRevista Eletrônica de Enfermagem1518-19442016-12-0118010.5216/ree.v18.3767217421Role Playing Game (RPG) on nursing undergraduate course: educational potentialsAmanda Nathale Soares0Maria Flávia Gazzinelli1Vânia de Souza2Lucas Henrique Lobato Araújo3Universidade Federal de Minas GeraisUniversidade Federal de Minas GeraisUniversidade Federal de Minas GeraisUniversidade Federal de Minas GeraisThe objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of deployment analysis type. Nursing students of the 3rd period participated. The instrument to collection was Memories of Game, reports prepared by students after game sessions. The game is a non-traditional educational strategy that enabled approach to students through professional practice, active participation, self-reflection and reflection on professional practice. This strategy favored individualization processes, allowing students to experience situations similar to the nursing practice and exercise skills such as teamwork and creativity. The expansion of studies that address the subjective processes in higher education, through simulation games, can contribute to better design of health development processes.https://revistas.ufg.br/fen/article/view/37672Educação em EnfermagemMateriais de EnsinoTecnologia EducacionalJogos e Brinquedos |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Amanda Nathale Soares Maria Flávia Gazzinelli Vânia de Souza Lucas Henrique Lobato Araújo |
spellingShingle |
Amanda Nathale Soares Maria Flávia Gazzinelli Vânia de Souza Lucas Henrique Lobato Araújo Role Playing Game (RPG) on nursing undergraduate course: educational potentials Revista Eletrônica de Enfermagem Educação em Enfermagem Materiais de Ensino Tecnologia Educacional Jogos e Brinquedos |
author_facet |
Amanda Nathale Soares Maria Flávia Gazzinelli Vânia de Souza Lucas Henrique Lobato Araújo |
author_sort |
Amanda Nathale Soares |
title |
Role Playing Game (RPG) on nursing undergraduate course: educational potentials |
title_short |
Role Playing Game (RPG) on nursing undergraduate course: educational potentials |
title_full |
Role Playing Game (RPG) on nursing undergraduate course: educational potentials |
title_fullStr |
Role Playing Game (RPG) on nursing undergraduate course: educational potentials |
title_full_unstemmed |
Role Playing Game (RPG) on nursing undergraduate course: educational potentials |
title_sort |
role playing game (rpg) on nursing undergraduate course: educational potentials |
publisher |
Universidade Federal de Goias |
series |
Revista Eletrônica de Enfermagem |
issn |
1518-1944 |
publishDate |
2016-12-01 |
description |
The objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of deployment analysis type. Nursing students of the 3rd period participated. The instrument to collection was Memories of Game, reports prepared by students after game sessions. The game is a non-traditional educational strategy that enabled approach to students through professional practice, active participation, self-reflection and reflection on professional practice. This strategy favored individualization processes, allowing students to experience situations similar to the nursing practice and exercise skills such as teamwork and creativity. The expansion of studies that address the subjective processes in higher education, through simulation games, can contribute to better design of health development processes. |
topic |
Educação em Enfermagem Materiais de Ensino Tecnologia Educacional Jogos e Brinquedos |
url |
https://revistas.ufg.br/fen/article/view/37672 |
work_keys_str_mv |
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