Role Playing Game (RPG) on nursing undergraduate course: educational potentials

The objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of d...

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Main Authors: Amanda Nathale Soares, Maria Flávia Gazzinelli, Vânia de Souza, Lucas Henrique Lobato Araújo
Format: Article
Language:English
Published: Universidade Federal de Goias 2016-12-01
Series:Revista Eletrônica de Enfermagem
Subjects:
Online Access:https://revistas.ufg.br/fen/article/view/37672
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spelling doaj-7c346e5fb5f247d28eb76fb1e5ed1bed2021-07-02T02:39:25ZengUniversidade Federal de GoiasRevista Eletrônica de Enfermagem1518-19442016-12-0118010.5216/ree.v18.3767217421Role Playing Game (RPG) on nursing undergraduate course: educational potentialsAmanda Nathale Soares0Maria Flávia Gazzinelli1Vânia de Souza2Lucas Henrique Lobato Araújo3Universidade Federal de Minas GeraisUniversidade Federal de Minas GeraisUniversidade Federal de Minas GeraisUniversidade Federal de Minas GeraisThe objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of deployment analysis type. Nursing students of the 3rd period participated. The instrument to collection was Memories of Game, reports prepared by students after game sessions. The game is a non-traditional educational strategy that enabled approach to students through professional practice, active participation, self-reflection and reflection on professional practice. This strategy favored individualization processes, allowing students to experience situations similar to the nursing practice and exercise skills such as teamwork and creativity. The expansion of studies that address the subjective processes in higher education, through simulation games, can contribute to better design of health development processes.https://revistas.ufg.br/fen/article/view/37672Educação em EnfermagemMateriais de EnsinoTecnologia EducacionalJogos e Brinquedos
collection DOAJ
language English
format Article
sources DOAJ
author Amanda Nathale Soares
Maria Flávia Gazzinelli
Vânia de Souza
Lucas Henrique Lobato Araújo
spellingShingle Amanda Nathale Soares
Maria Flávia Gazzinelli
Vânia de Souza
Lucas Henrique Lobato Araújo
Role Playing Game (RPG) on nursing undergraduate course: educational potentials
Revista Eletrônica de Enfermagem
Educação em Enfermagem
Materiais de Ensino
Tecnologia Educacional
Jogos e Brinquedos
author_facet Amanda Nathale Soares
Maria Flávia Gazzinelli
Vânia de Souza
Lucas Henrique Lobato Araújo
author_sort Amanda Nathale Soares
title Role Playing Game (RPG) on nursing undergraduate course: educational potentials
title_short Role Playing Game (RPG) on nursing undergraduate course: educational potentials
title_full Role Playing Game (RPG) on nursing undergraduate course: educational potentials
title_fullStr Role Playing Game (RPG) on nursing undergraduate course: educational potentials
title_full_unstemmed Role Playing Game (RPG) on nursing undergraduate course: educational potentials
title_sort role playing game (rpg) on nursing undergraduate course: educational potentials
publisher Universidade Federal de Goias
series Revista Eletrônica de Enfermagem
issn 1518-1944
publishDate 2016-12-01
description The objective of this study was to evaluate the potential of a Role Playing Game as an educational strategy in Undergraduate Nursing course, emphasizing its subjective implications in understanding aspects of the profession. This is a qualitative study, conducted through an evaluative research, of deployment analysis type. Nursing students of the 3rd period participated. The instrument to collection was Memories of Game, reports prepared by students after game sessions. The game is a non-traditional educational strategy that enabled approach to students through professional practice, active participation, self-reflection and reflection on professional practice. This strategy favored individualization processes, allowing students to experience situations similar to the nursing practice and exercise skills such as teamwork and creativity. The expansion of studies that address the subjective processes in higher education, through simulation games, can contribute to better design of health development processes.
topic Educação em Enfermagem
Materiais de Ensino
Tecnologia Educacional
Jogos e Brinquedos
url https://revistas.ufg.br/fen/article/view/37672
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AT vaniadesouza roleplayinggamerpgonnursingundergraduatecourseeducationalpotentials
AT lucashenriquelobatoaraujo roleplayinggamerpgonnursingundergraduatecourseeducationalpotentials
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