Computational Intelligence-based Entertaining Level Generation for Platform Games

With computers becoming ubiquitous and high resolution graphics reaching the next level, computer games have become a major source of entertainment. It has been a tedious task for game developers to measure the entertainment value of the computer games. The entertainment value of a game does depend...

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Bibliographic Details
Main Authors: Zahid Halim, Abdul Rauf Baig, Ghulam Abbas
Format: Article
Language:English
Published: Atlantis Press 2015-12-01
Series:International Journal of Computational Intelligence Systems
Subjects:
Online Access:https://www.atlantis-press.com/article/25868654.pdf