How Do Students Behave in a Gamified Course?—A Ten-Year Study

Gamified learning aims to motivate students using game elements. Although gamification can enhance students’ enjoyment and engagement, it is unclear how different students behave in and interact with gamified contexts. To this end, we analyze how different students interact with a gamifie...

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Bibliographic Details
Main Authors: Amir Hossein Nabizadeh, Joaquim Jorge, Sandra Gama, Daniel Goncalves
Format: Article
Language:English
Published: IEEE 2021-01-01
Series:IEEE Access
Subjects:
Online Access:https://ieeexplore.ieee.org/document/9439934/