Towards the use of video games for learning: A survey about video Games preferences of engineering students

Video games are now a widespread cultural practice, especially among young people, making them an ideal medium for the design of learning processes. In order to design educational technologies that provide teaching support we must first understand the practices developed by the young with computers...

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Bibliographic Details
Main Authors: María José Bouciguez, Graciela Santos, María José Abásolo Guerrero
Format: Article
Language:English
Published: Postgraduate Office, School of Computer Science, Universidad Nacional de La Plata 2014-04-01
Series:Journal of Computer Science and Technology
Subjects:
Online Access:https://journal.info.unlp.edu.ar/JCST/article/view/584