Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et...
Main Authors: | , , |
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Format: | Article |
Language: | English |
Published: |
Ass.ne Culturale Ludica
2012-05-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
Subjects: | |
Online Access: | http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/ |
Summary: | With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et al., 2007). In this paper, we focus on the potential as well as the limitations of serious digital games as a medium for communication in the area of public health. |
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ISSN: | 2280-7705 |