Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et...
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Ass.ne Culturale Ludica
2012-05-01
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Series: | G|A|M|E The Italian Journal of Game Studies |
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Online Access: | http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/ |
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doaj-8802354c7f024a0f8698a7679648bf472021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01275Digital games and the communication of health problems. A review of games against the concept of procedural rhetoricCarlo Maiolini0Stefano De Paoli1Maurizio Teli2 Ahref Foundation - Trento Ahref Foundation - Trento Ahref Foundation - Trento With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et al., 2007). In this paper, we focus on the potential as well as the limitations of serious digital games as a medium for communication in the area of public health.http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/Serious gamesHealth |
collection |
DOAJ |
language |
English |
format |
Article |
sources |
DOAJ |
author |
Carlo Maiolini Stefano De Paoli Maurizio Teli |
spellingShingle |
Carlo Maiolini Stefano De Paoli Maurizio Teli Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric G|A|M|E The Italian Journal of Game Studies Serious games Health |
author_facet |
Carlo Maiolini Stefano De Paoli Maurizio Teli |
author_sort |
Carlo Maiolini |
title |
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric |
title_short |
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric |
title_full |
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric |
title_fullStr |
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric |
title_full_unstemmed |
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric |
title_sort |
digital games and the communication of health problems. a review of games against the concept of procedural rhetoric |
publisher |
Ass.ne Culturale Ludica |
series |
G|A|M|E The Italian Journal of Game Studies |
issn |
2280-7705 |
publishDate |
2012-05-01 |
description |
With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et al., 2007). In this paper, we focus on the potential as well as the limitations of serious digital games as a medium for communication in the area of public health. |
topic |
Serious games Health |
url |
http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/ |
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1724323246207139840 |