Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric

With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et...

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Main Authors: Carlo Maiolini, Stefano De Paoli, Maurizio Teli
Format: Article
Language:English
Published: Ass.ne Culturale Ludica 2012-05-01
Series:G|A|M|E The Italian Journal of Game Studies
Subjects:
Online Access:http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/
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spelling doaj-8802354c7f024a0f8698a7679648bf472021-01-26T08:16:05ZengAss.ne Culturale LudicaG|A|M|E The Italian Journal of Game Studies2280-77052012-05-01275Digital games and the communication of health problems. A review of games against the concept of procedural rhetoricCarlo Maiolini0Stefano De Paoli1Maurizio Teli2 Ahref Foundation - Trento Ahref Foundation - Trento Ahref Foundation - Trento With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et al., 2007). In this paper, we focus on the potential as well as the limitations of serious digital games as a medium for communication in the area of public health.http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/Serious gamesHealth
collection DOAJ
language English
format Article
sources DOAJ
author Carlo Maiolini
Stefano De Paoli
Maurizio Teli
spellingShingle Carlo Maiolini
Stefano De Paoli
Maurizio Teli
Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
G|A|M|E The Italian Journal of Game Studies
Serious games
Health
author_facet Carlo Maiolini
Stefano De Paoli
Maurizio Teli
author_sort Carlo Maiolini
title Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
title_short Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
title_full Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
title_fullStr Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
title_full_unstemmed Digital games and the communication of health problems. A review of games against the concept of procedural rhetoric
title_sort digital games and the communication of health problems. a review of games against the concept of procedural rhetoric
publisher Ass.ne Culturale Ludica
series G|A|M|E The Italian Journal of Game Studies
issn 2280-7705
publishDate 2012-05-01
description With the spread of the internet and the availability of computing resources, the use of digital games technologies has grown considerably in areas other than pure pastime (Hainey et al., 2011). Serious games in particular are games designed for primary purposes other than pure entertainment (Susi et al., 2007). In this paper, we focus on the potential as well as the limitations of serious digital games as a medium for communication in the area of public health.
topic Serious games
Health
url http://www.gamejournal.it/digital-games-and-the-communication-of-health-problems-a-review-of-games-against-the-concept-of-procedural-rhetoric/
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