Evaluations to the gamification effectiveness of digital game-based adventure education course -- GILT
This study aimed to design a digital game-based adventure education (GILT) course for team-building purposes. The six traditional activities chose from adventure education were developed into six digital games and were integrated as a coherent face-to-face interactive course. In the course, particip...
Main Authors: | , |
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Format: | Article |
Language: | English |
Published: |
Italian e-Learning Association
2015-09-01
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Series: | Je-LKS : Journal of e-Learning and Knowledge Society |
Subjects: | |
Online Access: | https://www.je-lks.org/ojs/index.php/Je-LKS_EN/article/view/1068 |