Teaching history with the video game Assassin’s Creed: effective teaching practices and reported learning

This article presents the main results of an exploratory study on the educational impacts of the video game Assassin’s Creed during a history class in a high school located in Quebec, Canada. The main objectives of the research were to describe how the game was used in school, the benefits of using...

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Bibliographic Details
Main Authors: THIERRY KARSENTI, SIMON PARENT
Format: Article
Language:English
Published: Metaichmio Publications 2020-06-01
Series:Review of Science, Mathematics and ICT Education
Subjects:
Online Access:https://pasithee.library.upatras.gr/review/article/view/3278