Teaching history with the video game Assassin’s Creed: effective teaching practices and reported learning

This article presents the main results of an exploratory study on the educational impacts of the video game Assassin’s Creed during a history class in a high school located in Quebec, Canada. The main objectives of the research were to describe how the game was used in school, the benefits of using...

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Bibliographic Details
Main Authors: THIERRY KARSENTI, SIMON PARENT
Format: Article
Language:English
Published: Metaichmio Publications 2020-06-01
Series:Review of Science, Mathematics and ICT Education
Subjects:
Online Access:https://pasithee.library.upatras.gr/review/article/view/3278
Description
Summary:This article presents the main results of an exploratory study on the educational impacts of the video game Assassin’s Creed during a history class in a high school located in Quebec, Canada. The main objectives of the research were to describe how the game was used in school, the benefits of using it in an educational context and identify the challenges of such a use of the game.
ISSN:1791-261X
1792-3999