Maintaining balance when looking at a virtual reality three dimensional display of a field of moving dots or at a virtual reality scene

Experimental objective. To provide a safe, simple, relatively inexpensive, fast, accurate way of quantifying balance performance either in isolation, or in the face of challenges provided by 3D high definition moving visual stimuli as well as by the proprioceptive challenge from standing on a foam p...

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Bibliographic Details
Main Authors: Elodie eChiarovano, Catherine eDe Waele, Hamish G. MacDougall, Stephen J. Rogers, Ann M. Burgess, Ian S Curthoys
Format: Article
Language:English
Published: Frontiers Media S.A. 2015-07-01
Series:Frontiers in Neurology
Subjects:
Online Access:http://journal.frontiersin.org/Journal/10.3389/fneur.2015.00164/full